From gesture to character
Characters do not start as designs. They start as gestures — a tilt of the head, a hand resting a certain way, the weight of a person who has just heard surprising news.
Collecting gestures
I fill pages with quick studies: thirty-second poses, repeated until the line stops describing a body and starts describing a personality. The same figure drawn three times can feel shy, bold or exhausted depending on where the weight sits.
Building the design
From the strongest gesture, I explore:
- Silhouette — could you read the character in a single dark shape?
- Expression — where do the eyebrows, mouth and shoulders carry the feeling?
- Motion — how does this person enter a room or leave it?
The moment it clicks
The character stops being a drawing when the gesture becomes a point of view. That is the shift I am always chasing.